In this case, one bullet should cost 4 energy ammo, and have either a magazine size of 12 (3 shots) or 20 (5 shots). Since the EPG-1 is a"Direct energy propelled launcher" it would make sense if it required Energy ammo. (This one seems like the most balanced option)ģ. Their ammo would be limited, just like the Kraber and Mastiff. Which is going to be a chaos to balance.Ģ. Here i have a few ideas:ġ.There would have to be added a whole new kind of ammo added: Rockets. Second: The Grenadier weapons should be in the Legendary category and should only be obtainable in normal airdrops (Non-Lifeline Airdrops) F you, Respawn), or when you have decent high ground which is almost never the case in Apex. The EM-4 Cold War is best used when you're wall running (Which Apex don't have. So i think that a the Sidewinder SMR is going to be confusing and frustrating weapon in Apex. Sidewinder SMR can be used as a main weapon against other players, but it's like a 50% Anti-Titan weapon and 50% primary weapon. In Titanfall 2, you need to hit all shots near a full HP player to kill him.įirst: I think that only the EPG-1 and the R-6P Softball should be added. It shoots 4 energy bullets that explodes on impact. It has a decent travel time, medium bullet drop. But when you learn how to use it, you're unstoppable. Decent travel time, medium bullet drop, sticks to the service that it hits, including players.ĮM-4 Cold War - "4 -Round Burst Grenadier Weapon" This is possible my favorite wapon, of any game. R-6P Softball - "Adhesive grenade launcher" It's the average grenade launcher that you kinda see en every shooter that has a grenade launcher. Really slow travel time.ĮPG-1 - "Single fire, direct energy propelled launcher" Yes, single fire, really slow fire rate, slow travel time, high damage, explodes on impact and a very small magazine. Sidewinder SMR - "Rapidly fires micro-missiles" is like an AR that shots bullets that make a really small explosion on impact. In Titanfall 2, there's 8 weapon Categories:Īnd i actually see a lot of potential in Grenadier (aka: Grenade Launcher) Now, i want to talk about something i know is going to get a lot of critism. I think it should start at 25 and then work it's way up to 40. I personally thinks its range and accuracy is a little too high for a high fire rate SMG. I think Volt should use heavy ammo.ĬAR - is a SMG (Kinda fells like an AR) with high accuracy, medium range and a high fire rate. I personally think that the magazine size should be around 20 and can, of course, be increased with a bigger magazine. Volt - is an AR with pretty high accuracy, medium range and a decent fire rate. (The damage numbers are of course going to be changed if they will ever come to Apex, since there's a MASSIVE difference between Titanfall 2's and Apex Legends' HP system) Here's some of the weapons from Titanfall 2 that i would like in Apex. I'm a huge Titanfall 2 fanboy, and was very thankful when Respawn reused almost every weapon from the good old days.īUT! There's still a few weapons that still haven't made it into Apex.
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